Main Content

StartSimulation3DMessageWriter

Constructs a message writer object in theUnrealEditor

Description

MessageWriter= StartSimulation3DMessageWriter(topicName,maxDataSize)constructs a message writer object in the Unreal®Editor.

The C++ syntax is

void *StartSimulation3DMessageWriter(const char* topicName, uint32 maxDataSize);

Input Arguments

collapse all

Name of the Simulink signal with the message topic.

Data Types:char *

Maximum size of the data, in bytes.

Data Types:uint32

Output Arguments

collapse all

Pointer to message writer object,WriteSimulation3DMessage.

Data Types:void *

Version History

Introduced in R2020b