确定图像点的世界坐标
映射未扭曲的图像点worldPoints
= pointsToWorld (intrinsic
,tform
,imagePoints
)imagePoints
,到点上X-Y在世界坐标下的平面,worldPoints
使用rigid3d
转换tform
.
返回世界点上X-Y平面,对应于输入图像点。点被转换使用输入旋转矩阵,平移向量,和相机的本质。worldPoints
= pointsToWorld (intrinsic
,rotationMatrix
,translationVector
,imagePoints
)
undistortImage
|estimateCameraParameters
|外在
|undistortPoints
|fisheyeIntrinsics
|extrinsicsToCameraPose
|estimateWorldCameraPose
|cameraPoseToExtrinsics
|worldToImage
|relativeCameraPose